﻿using RayDen.Library.Core.Primitives;

namespace RayDen.Library.Entity.SceneGraph {

    public class GeometryGroupNode<TGeometry> : DataNode<TGeometry[]> {
        public GeometryGroupNode(Transform o2w, Transform w2o, TGeometry[] data) : base(o2w, w2o, data) { }
    }
}